![]() ![]() So I installed the game (64 windows version) using PlayOnMac yesterday, Thanks for the detailed instructions (see earlier in this thread). Hopefully optic fibre is on the way in a couple of months so it could be better. The biggest issue is the internet connection: if someone else in the house uses internet the alert icon saying the connexion is unstable is alway on (and Red lol) and the game is unplayable. My only concernes as for the service is a lack of sharpness (especially for text) and contrast. I just purchased GFN for 6 months to try it out (I have VDSL2 connection) it works most of the time, very smoothly and with no lag - very impressed tbh and far better than mac client in terms of fps. M1 as well as the rest of the mac perf will have an impact.Īs someone playing on a mid 2014 macbook pro with just intel graphic I don't expect any of these solutions to work smoothly but who knows :-) the mac client (64) was running relatively ok for me at least I was able to play PVE with no issue. From reading the last posts none seems perfect but hardware is not always mention and as someone mention Intel vs. I would expect bootcamp to have the best perf overall but for the others I don't know. It would be interesting I guess to gather more info on the performance of the different solutions (crossover, playonmac, parallel) depending on the hardware. Thanks for that, I will have look at it.And thanks everyone for trying solutions and reporting it:-)Hopefully we will find a work around to continue playing. They didn't actively kill the 32-bit Mac client - you just can't download it any more and it is 100% unsupported - so why nuke the ability of the 64-bit client to even log on, instead just have it say "this is no longer supported, and may stop working at any said:Here are instructions for PlayOnMac: For now, my computer is old enough that reverting to the 32-bit Mac client is probably my only option if they force the 64-bit client not to run at all. I'd be absolutely fine if they just said "we're not going to support it, any bugs you encounter from here on out will be your own problem" - I'd live with that, and see how the only game I play might affect future computer purchase decisions. but gameplay is acceptable and even a slightly better frame-rate on my super old hardware (~10 years old) compared to the 64-bit version. random coherent host crashes on launch, takes forever to load Lion's Arch). "it will not run after x date") rather than simply dropping support? By contrast, you can still play the game with the 32-bit Mac client (long since unsupported) - it works, it just has problems (e.g. why are Anet actively killing the Mac client (i.e. Maybe someone who have existing parallels + Windows on intel Mac and feedback the performance? But you need to sign up on the technical preview for parallels and Microsoft Insider account. Just install the client by double clicking the exe installer. I believe above works for intel Macs also.Īs for Parallels and Windows arm. repeat step 10) every time you want to play.go Program Files, select the Gw2-64.exe open with crossover Let the client download, or you can copy and replace the GW2.dat over from your existing client.go Program Files (x86) select the Gw2Setup.exe Open with crossover Do not double click the application, but do 8).On the top click Select bottle (I tried Win7 64bit / Win10 64bit both works).On the top click Select Installer (Select the GW2Setup-64.exe).Click the Install a Window's application button.now it shows up in the main PlayOnMac window - to run it just click it and select Run on the left side of the window.it will ask again Please choose a file for PlayOnMac to make a shortcut - click Cancel.when you quit GW2 the first time, PlayOnMac will ask Please choose a file for PlayOnMac to make a shortcut - choose Gw2.exe.wait a couple of hours for the download to complete and then play the game.GW2 installer will start - click Install.Please select file to run - click Browse and select the GW2 Windows installer from step 2 ( Gw2Setup-64.exe). ![]()
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